Understand the client’s needs, goals, and vision for the 3D character.
Client’s Vision: What the character will be used for (e.g., video games, animations, marketing).
Who will be interacting with or viewing the character.
Whether the character should be realistic, stylized, cartoonish, etc.
How much time and money can be allocated for the project.
Unwrapping the 3D model to apply textures accurately.
Creating or sourcing textures (e.g., skin, fabric).
Applying materials that define how the character interacts with light.
Purpose:Prepare the character for movement and interaction.
Adding bones and controls to allow for movement.
Animation: Creating animations or setting up the character for animation, if required by the project.